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Old Jul 25, 2008, 11:38 PM // 23:38   #21
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Quote:
Originally Posted by MStarfire
Agreed, and everyone who thinks weapon spells are "unfair" because they can't be removed are playing the game incorrectly.

If you can't beat a foe who's under ANY weapon spell...your team build is bad. Most likely you're either an AB pupgger who thinks they should be able to kill everyone on their own, or you're a clueless PvE player who has no idea how to build a H/H team for a given area.
He said he rspiked...

Anyways, bring an extra rigor on one of your 1000 support characters, that way you can farm your way to HoH AND farm the actual HoH...
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Old Jul 25, 2008, 11:50 PM // 23:50   #22
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Quote:
Originally Posted by holymasamune
OP is so clueless I don't even know how to explain.

By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.

Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.

10 energy is a lot for a guardian.

Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
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Quote:
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle

Thats 4 upsides to 1 downside.
rong. +4 health regen is nothing terribly special - it can only counter one degen condition for a few seconds. 50% chance to block is not a "high chance" - its the same as damn near every other block spell. the fact that it is unremovable is the only thing that makes it strong and worth using. take that away, and you may as well remove rits from the game too. and i'd hardly call a 10e 1c 5r spell on a rit "spammable".
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Old Jul 26, 2008, 12:37 AM // 00:37   #23
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Anti block skills FTW.

I like that fox skill, wild strike and nine tail or shattering assault on my sin.

Weapon of warding is the resto rits protection spell. Its not really mending and guardian, it is that +4 regen DF skill plus guardian, except that the DF one has a phat heal when removed (I cant remember its name).

Weapon of warding is fine, rits would otherwise be far too squishy without it.
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Old Jul 26, 2008, 01:09 AM // 01:09   #24
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If they became removable you'd need to buff all weapon spells to keep them useful. Even as it is, anti-block goes right through it.

I detect bad player.
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Old Jul 26, 2008, 02:04 AM // 02:04   #25
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+4 health regen is nothing terribly special - it can only counter one degen condition for a few seconds. 50% chance to block is not a "high chance" - its the same as damn near every other block spell. the fact that it is unremovable is the only thing that makes it strong and worth using.
I completely agree.

On top of that, weapon spells don't stack, so it's not like you can layer weapon spell after weapon spell the same way you do with enchantments.
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Old Jul 26, 2008, 03:48 PM // 15:48   #26
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Quote:
Originally Posted by Killed u man
He said he rspiked...

Anyways, bring an extra rigor on one of your 1000 support characters, that way you can farm your way to HoH AND farm the actual HoH...
read again

i IV spike...

i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it
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Old Jul 26, 2008, 05:22 PM // 17:22   #27
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Agreed with holymasamune.

Comparing Weapon of Warding to Skull Crack is probablly the stupidest analogy I've seen on guru for a while.

Anyways, weapon of warding is the ONLY %block skill a rt has. It is their entire prot line. Nerf/remove it's current function, and you destroy a large part of what it means to play a rt healer.'

Edit: At Doberman, balanced teams aren't spike teams (99% of the time), they are pressure teams.

Last edited by HawkofStorms; Jul 26, 2008 at 05:25 PM // 17:25..
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Old Jul 26, 2008, 05:27 PM // 17:27   #28
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Weapon of warding is on of the best ways of protecting the ghost on altar maps, and there are more advantages but still its not imbalanced.
Just leave it like it is imo
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Old Jul 27, 2008, 12:13 AM // 00:13   #29
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Quote:
Originally Posted by Dobermann
read again

i IV spike...

i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it
The very fact that you even run a build that has a wiki name makes me not respect you.

YOU ARE A BAD PLAYER.
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Old Jul 27, 2008, 03:27 AM // 03:27   #30
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Quote:
i said its unfair on the balanced and rspike teams who cant kill shit
Are you saying that balanced and rspike teams can't kill shit, or that it's unfair to those who can't kill shit? Because if it's the latter, I'd say they need to find a way to work around it, not have a skill nerfed to make it easier for them to kill stuff, y'know.
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Old Jul 27, 2008, 08:12 AM // 08:12   #31
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Quote:
Originally Posted by Dobermann
read again

i IV spike...

i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it
Ah. Ahahahaha. Then I wonder why most of the idiots run rspike instead of sway now. Anti block is win, rspike is one of the most imbalanced teambuild these days as the best counter is interrupt (and the only, I guess), spike with rigor and they laugh at your WoW.
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Old Jul 27, 2008, 11:02 AM // 11:02   #32
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Quote:
Originally Posted by IcyFiftyFive
[Weapon of Warding] doesn't need a nerf, [Skull Crack] Needs a buff.
I wish to have it cause KD.

And the animation actually be a punch. Then I want to texmod it to have it go Falcon Punch!
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Old Jul 27, 2008, 11:31 AM // 11:31   #33
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you know you can easely interupt it, it is a 1 second cast ...

combined with the 10 energy cost thats more than enough to keep the skill in its current form.
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Old Jul 27, 2008, 08:29 PM // 20:29   #34
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Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
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Old Jul 27, 2008, 09:10 PM // 21:10   #35
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Weapon of Warding is kinda annoying on the Guild Lord. Inventing a skill to help deal with weapon spells directly is kinda dumb, because the skill is otherwise useless, and if it's a hard enough counter, then there's no point.

Rigor Mortis is one solution, but it's not really a good one.

If the skill was to be nerfed a bit, I'd say make it end if the target uses an attack skill. This way, the Ghostly will unwittingly strip it from himself occasionally, and the skill can be used normally otherwise.
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Old Jul 28, 2008, 05:32 AM // 05:32   #36
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Are you trying to say it's overpowered because it has 4 upsides and 1 downside? I can name a lot of skills that aren't overpowered, but are with that logic.

Anyways, it's fine as it is tbh.
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Old Jul 28, 2008, 05:45 AM // 05:45   #37
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I think the weapon spells are fine the way they are. There is no way to remove them, but you can't remove Ursan either now can you? Actually with a Sympathetic Visage and someone who doesn't know how to remove their weapon maybe you could.

/notsigned.

Quote:
Originally Posted by shoogi
Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
It really isn't.
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Old Jul 28, 2008, 05:55 AM // 05:55   #38
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Quote:
Originally Posted by Lady Raenef
And the animation actually be a punch. Then I want to texmod it to have it go Falcon Punch!
[Skull Crack] needs to use this animation:


I don't see the problem with [[Weapon of Warding].
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Old Jul 28, 2008, 06:59 AM // 06:59   #39
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Quote:
Originally Posted by shoogi
Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
What are you talking bout lol, 1 sec cast time & 10 energy.. Dont tell me its imbalanced.
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Old Jul 28, 2008, 07:09 AM // 07:09   #40
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Quote:
Originally Posted by Dronte
What are you talking bout lol, 1 sec cast time & 10 energy.. Dont tell me its imbalanced.
http://en.wikipedia.org/wiki/Sarcasm
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